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a portfolio
Dylan Darth Rader
Game Designer
The Ghost Job
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Prototyped in 2 weeks
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Programmed in Unity C#
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Designed mechanics and levels
A short gameplay clip from level 2
Summary
A real-time tile-based stealth game, with economic level design. Each level gets twice the use, as the player has to get retrieve the objective and then escape through new enemies and defenses.
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